Which of These Techniques Are Used Exclusively for Designing Hierarchy


User research is often the first step of a UX design process. You cannot start designing a product or service before understanding what the users want.

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Once you know the best practices in user research, it will help you gain first-hand knowledge of your users to design an optimal product— the one that sells better than your competitors'. So, here we go!

User Research Techniques

We do not recommend conducting user research without users. However, owing to budget and timescale constraints, it is quite common for service organizations to perform user research without involving users. The following techniques are adopted:

With Users

  • Requirements Capture Workshops
  • Contextual Interview
  • Usability Testing

Without Users

  • Stakeholder Interview
  • First-click Testing
  • Benchmarking
  • Expert Review
Requirements Capture Workshops

Requirements gathering is an important step before commencing with the design. Prioritizing needs and wants is key here. The following steps are involved:

1.

Gather data from users : Do not restrict your definition of users to the actual users of your product. Instead, widen the scope to include a sample that represents each stakeholder.

2.

Analyze data to understand user needs : Use statistical techniques to optimize your data into manageable chunks. This will make it easier to analyze and derive insights.

3.

Convert user needs into requirements : Once you complete the steps mentioned, it is pretty straightforward to elicit requirements from the hierarchical task analysis. You can then make a list of functional and non-functional requirements.

Contextual Interview

In a contextual interview, you observe and listen as the user works. You don't usually offer the tasks or scenarios.

Contextual interviews  combine observations with interviews. By involving the user, you understand the user's environment and the actual technology the user works with. As opposed to usability testing, you watch people's behavior in their environment doing their own tasks.

Usability Testing

Usability testing comes in many forms – casual coffee-shop studies, formal lab testing, remote online task-based studies and more. Irrespective of how you carry out your testing, you'll need to go through these five phases:

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Prepare your product or design to test

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Find your participants

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Write a test plan

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Take on the role of moderator

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Present your findings

Prepare the Design or Product to Test

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Prepare a set of goals for your study.

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Be specific. You will use these goals to frame study tasks.

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You will need to figure a way to illustrate your designs for the study. For initial design ideas, you can use a paper 'prototype' from pencil sketches or design it through software such as PowerPoint.

Find your Participants

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Identify potential users for your product and find how you can reach them.

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Test with relevant users, make improvements, test again and make further improvements.

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Appreciate the participants' time by offering incentives either in the form of cash or gift cards. The going rate may vary in different parts of the world.

Write a Test Plan

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A test plan will enable smoother communication with stakeholders and design team members who may want input into the usability test and, of course, keep yourself on track during the actual study days.

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This is a place for you to keep a record of all the details of the study.

Take on the Role of Moderator

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As a moderator, make sure the sessions go well and the team gets the information they need to enhance their designs.

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Participants should be made comfortable while they proceed through the tasks. You must look forward to minimizing or managing any technical difficulties and observer issues. Always stay neutral.

Present your Findings

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Jot down themes you notice, especially if they're related to the study's goals.

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It's a good idea to talk to observers after each session to get a sense of their main learnings.

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Once the sessions are over, look for more answers to the study's stated goals, and count how many participants acted differently or made certain types of comments.

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Determine the best way to communicate this information to help stakeholders.

Stakeholders Interview
  • Astakeholder is anyone with an interest in the project's output. They can be anyone from customers, bosses, subordinates to peers both within and outside the organization. The conversations are conducted with any of the mentioned stakeholders.
  • These interviews allow you to step into the shoes of your interviewees and understand their perspective.
  • A useful way to get the business' input into your project is through aUX Stakeholder interview.
Benchmarking

Benchmarking studies measure your baseline. It also helps to track how the design and functional changes impact the user experience. Two main ways to benchmark – Stand-alone benchmarking and Competitive Analysis.

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Stand-alone benchmarking : Also known as Usability benchmarking , it helps to establish the starting point to track how the user experience is impacted by your design iterations.

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Competitive analysis : It helps generate ideas. Assessing multiple websites gives you insights on what works and what doesn't, to make sound design decisions.

Expert Review

An expert review is where usability experts use their knowledge and experience to walk through a product in the shoes of a typical user. Experts will spot problems and recommend changes to improve usability. We prefer expert reviews when budgets and timescales don't allow for user research.

Global and Cross-Cultural Research Techniques

Cross-cultural research techniques have been gaining prominence. Offering a product translated in 10 to 20 different languages is no longer sufficient. Users also want a product that acknowledges their unique cultural characteristics and business practices.

Power Distance (PDI)

According to Geert Hofstede,Power Distance Index (PDI) measures the extent to which the less powerful members of organizations and institutions (like the family) accept and expect that power is distributed unequally. It suggests the degree of society's level of inequality endorsed by the followers as much as by the leaders.

  • People who come from societies with a small power distance do not prefer to be controlled . Communication with this group can be kept informal, direct, and in a participative way to gain their trust and to engage them. Meet your website visitors on eye-level, respect them, and take an interest in their needs.
  • People from societies with a big power distance are used to authorities and solid structures . People consider you as an expert and trust you as an authority figure. Ensure you provide facts and clear statements upfront and don't load your visitors with a lot of responsibility. People who visit your website from this group are slightly less critical and less driven to search for detailed information to make up their mind.

Individualism versus Collectivism

  • People from societies with a high score onindividualism are those who take the initiative to act on their needs and desires and make their own decisions. They visit your site out of interest, to realize their own goals and make their own decisions. You need to focus on these individual requirements to convert them into loyal customers.
  • On the other hand, people who belong to acollectivist culture consider the interest of the group first, rather than their own interest. Consider this on your web portal and offer enough reference points, such as testimonials, 'popular' categories, or social media sharing options to gather feedback from peers.

Uncertainty Avoidance (UAI)

  • People from societies with ahigh Uncertainty Avoidance (UAI), prefer deductive rather than inductive approaches. They think over, make decisions and take actions based on a systematic evaluation of all available and relevant aspects.
  • People from societies with alow Uncertainty Avoidance are more open to new ideas, they are willing to try something different, and have a good risk-taking appetite. They are more tolerant of new ideas and opinions even if the ideas differ from their own.

Long-Term versus Short-Term Orientation (LTO)

  • People withshort-term orientation focus more on the past and present than on the future. They prefer quick results that are in line with known values and traditions.
  • People withlong-term orientation make accurate decisions for the future. These users have to be offered detailed information and advantages that truly convince them of your product's value.

Task Analysis

  • When specifying or designing a feature, it is essential that you understand the tasks which the users must perform, including the situation in which they carry out the tasks.
  • In task analysis, we interview end users and observe them while they perform their work in context.
  • During final analysis, each task supported by the product is listed along with the associated steps needed for completing the task, step inputs and outputs, and the surrounding context in which the task is performed.

Surveys and Questionnaires

  • These are quantitative modes of research and offers a quick way to collect information from a large number of users.
  • The obvious limitation here is lack of any interaction between the researcher and the users.
Card Sorts

The primary goal of a card sort test is to understand how users perceive relationships and hierarchies between various content, categories and other information. This is typically used to generate information architecture or site maps.

Tree Tests

Tree testing  is a usability technique to evaluate the findability of topics in a website. It is also known as reverse card sorting  or card-based classification .

Similar to card sort, the primary goal here is to test whether the product has the appropriate level of information hierarchy designed within the product.

A/B Tests

  • A/B testing, also known as split testing, compares two versions of a web page to see which one performs better.
  • It focuses on providing similar users with two or more options and documenting the user's preferences amongst the options.
  • There are also focused A/B tests on specific aspects of the product such as the design elements, information hierarchy, navigation and so on.
Storyboard

Storyboards  are illustrations that represent shots which ultimately represent a story. They are a sequential art where we array the images together to visualize the story. This method came from motion picture production.

User Persona

It is a fictitious representation of a group of users who exhibit a similar pattern regarding the behavior of using the application regardless of age, gender, location, education, and profession.

Reporting on User Research

There are various types of deliverables—from no deliverable at all to a full report. It is highly advisable that you choose a deliverable that allows you to share your research findings and recommendations in the available timeframe and considers the needs of your audience.

No Deliverable

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If you involve the right people throughout the research, you may just need to have a discussion on your findings and make changes to the design without spending any time creating a deliverable.

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However, keep in mind that you will have no record of your findings for later use.

Quick Findings

If time is a constraint, your deliverable can be in the form of an email  or **a document ** which describes your overall findings and proposed design changes.

Detailed Reports

A report gives you the freedom to describe your findings and recommendations comprehensively and in as much detail as needed. Reports have value as proof of the research.

Presentations

When your deliverable is a presentation, you need to optimize it for effective delivery. Those who view it later should be able to understand it easily, without the explanations you initially give during your presentation.

Findings and Recommendations Matrix

A Findings and Recommendations matrix  gathers all recommendations together. This is usually in a simple tabular format, summarizing the findings that led to each recommendation and if applicable, a severity rating for each issue.

Questions:

Tree testing is not similar to card sorting.

False — Correct

For users from other nationalities, it is enough to offer a product translated in their respective languages.

False

It's a sequential art, where images are arrayed together to visualize the story

Storyboard Correct

People with low uncertainty avoidance are restricted to new ideas.

False Correct (are open to new ideas)

Surveys and questionnaires are primarily used for collecting information from a large number of users.

True Correct

A fictitious representation of a group of users is,

User Persona Correct

Card sorts are used to generate information architecture.

True Correct

If time is a constraint, the quickest deliverable format is an email message or word document.

True Correct

A Stakeholder could only be clients/customers.

False Correct

User Research is not the first step of a UX design process.

False — Correct

Tree testing is similar to card sorting.

False Correct

A/B Testing involves having an experienced evaluator using his/her knowledge of testing products.

True Correct

Which of these techniques are used exclusively for designing hierarchy

Card Sorting Correct

Two types of benchmarking are:

Stand-alone and Competitive benchmarking Correct

What is key in a User Research?

Fundamentals

Quick findings are comprehensive reports.

False

Power Distance Index measures

the degree of a society's level of inequality endorsed by the followers as much as by the leaders Correct

The purpose of user research is

to gain an understanding of the users, their tasks, the tools and technology they use, and the environment in which they perform their tasks Wrong

not to discover mind-blowing, sensational revelations that would delight the audience of a user-research presentation.

People from this cultural group are not tolerant of new ideas and opinions that differ from their own

People with high uncertainty avoidance Correct

The systematic process of collecting and analyzing target customer data, the competition, and the target market environment to aid in making messaging, positioning and pricing decisions.

All of these Wrong

–User Research

User Research is essential because

All of these

Questionnaire mode of approach is qualitative research.

False Correct

A/B testing is done for specific aspects of hierarchy alone.

True Correct

People possessing this cultural trait take initiative and make their own decisions

Individualistic Correct

Technique used for evaluating findability of topics in a website

Tree test Correct

A Stakeholder is,

anyone with an interest in the project output Correct

Which technique involves having an experienced evaluator using his/her knowledge for testing products

Expert Review Correct

Contextual Interview can be done without users.

False Correct

This is an additional deliverable that gathers all recommendations together in a simple table format—usually in Word or Excel—with a brief summary of the findings that led to each recommendation and, often, a severity rating for each issue.

Findings and Recommendations Matrix Correct

Expert Reviews are conducted during the development phase.

True Correct

User Persona is a quantitative approach.

False

–Qualitative Approach

–Both of these

Obvious limitation with surveys and questionnaires is

lack of any interaction between researcher and users Correct

In Usability tests, we test the interface's usability.

True.

One size fits all' should not be the focus of UX design.

False

Surveys are quantitative mode of research.

True Correct

In this technique, users are provided with two or more options for choice

A/B tests Correct

People from this cultural group are more tolerant to new ideas and opinions that differ from their own

People with low uncertainty avoidance Correct

These are comprehensive reports

Detailed Reports Correct

Design should not be changed based on iterations.

False

The techniques used to evaluate the hierarchy of a website

Card Sorting & Tree Testing Correct

This user research method comes from motion picture production

Storyboard Wrong

–Persona- wrong

Storyboards are illustrations that represent shots that ultimately represent a story.

True Correct

Which of the following is also known as split testing

A/B Testing

A process which emphasizes the tasks users must perform and the situation in which the tasks are performed

Contextual Interview

Expert Review is done by end users

True

People from collectivist culture prefer having "most popular" categories, testimonials, or social media sharing options to gather instant and personal feedback from friends

True

One size fits all' should not be the focus of UX design

False

User Research means

you can be more confident that you are making the right opportunity-cost tradeoffs

A casual form of testing where random users at a social or community location are asked to use the product and provide informal feedback

–Guerilla Testing

Which of These Techniques Are Used Exclusively for Designing Hierarchy

Source: https://techsofto.wordpress.com/2020/02/10/user-research-methods/

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